
本文3D天堂将介绍在Unity中如何使用鼠标滚动或触摸进行缩放。
现在将使用下面的场景作为示例。

使用鼠标滚动或触摸缩放
将下面给定的脚本附加到Main Camera GameObject,为了获得缩放效果,下面的脚本根据鼠标或触摸输入更改相机的正交视野。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ZoomBehaviour : MonoBehaviour
{
float MouseZoomSpeed = 15.0f;
float TouchZoomSpeed = 0.1f;
float ZoomMinBound = 0.1f;
float ZoomMaxBound = 179.9f;
Camera cam;
// Use this for initialization
void Start()
{
cam = GetComponent<Camera>();
}
void Update()
{
if (Input.touchSupported)
{
// Pinch to zoom
if (Input.touchCount == 2)
{
// get current touch positions
Touch tZero = Input.GetTouch(0);
Touch tOne = Input.GetTouch(1);
// get touch position from the previous frame
Vector2 tZeroPrevious = tZero.position - tZero.deltaPosition;
Vector2 tOnePrevious = tOne.position - tOne.deltaPosition;
float oldTouchDistance = Vector2.Distance (tZeroPrevious, tOnePrevious);
float currentTouchDistance = Vector2.Distance (tZero.position, tOne.position);
// get offset value
float deltaDistance = oldTouchDistance - currentTouchDistance;
Zoom (deltaDistance, TouchZoomSpeed);
}
}
else
{
float scroll = Input.GetAxis("Mouse ScrollWheel");
Zoom(scroll, MouseZoomSpeed);
}
}
void Zoom(float deltaMagnitudeDiff, float speed)
{
cam.fieldOfView += deltaMagnitudeDiff * speed;
// set min and max value of Clamp function upon your requirement
cam.fieldOfView = Mathf.Clamp(cam.fieldOfView, ZoomMinBound, ZoomMaxBound);
}
}
现在Unity运行应用程序并使用鼠标滚动按钮进行缩放。

构建适用于android平台的项目并将其安装在android设备中,目前已经用android Marshmallow对其进行了测试,并且缩放效果很好。

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